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Leandro Salazar
Aeon Industries
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Posted - 2006.11.07 13:58:00 -
[1]
The people stating how relatively safe lvl4 mission running in low sec is right now (and it is indeed if you are in the correctÖ system) should maybe consider what will happen to the level of piracy in lowsec when ALL lvl4 missions are there... Many more targets = many more pirates = many more probes = much more warping back to base out of an unfinished mission = totally ruined ISK/time ratio. Which is a best case scenario. Worst case scenario involves countless ganked faction ships and canceled subscriptions. As for why using a faction ship? Well, I like to BUILD stuff more than to DESTROY stuff. And building high end faction-fitted faction-ships is my #1 source of fun in EVE. But of course I want to use those things too, but without losing them. And lvl4s are pretty much the only way to do that. Now some will say use them in lvl3s, but that would be like using a Ferrari only in rush-hour traffic... And of course there is the issue of ISK/time being better with faction ships, which gives me more iskies for more faction fittings. And in most of my ISK ends up with 0.0 people who destroy it in PvP. And all is fine. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Leandro Salazar
Aeon Industries
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Posted - 2006.11.09 11:14:00 -
[2]
Edited by: Leandro Salazar on 09/11/2006 11:15:21
Originally by: Sammiel The mission runners can simply halt their mission for a short time. At least one of the existing low sec hubs already does this, and its pretty sparsly populated for a 'mission hub.' You don't need to hunt down the pirates either, just effectively stop them from preying upon mission runners effectively. Also, you don't need a billion isk setup to do missions, and you can always dock and refit to kill the sporadic pirate incursion.
Obviously you have very little clue about professional mission running. To run missions with the kind of efficiency that makes them an income source anywhere near 0.0 income (which is the main thing that seems to worry people) you HAVE to use an expensive ride and you HAVE to run missions without interruption. Sure you can run them in a T2 ship and go after pirates whenever you see them, but your ISK/time drops way below what you make from 0.0 ratting. The mission rats already have only roughly 2/3 the bounty of belt rats, the rewards are pants (at least in highsec), and the LP value is diminishing further every day.
I already make a lot more money from trading than from mission-running. Main reason to do it is beause it is a nice income-augmentation and a bit of fun, plus the chance of good loot drops keeps me hooked to a few choice missions. Which is another thing. Since the deadspace-'fix', there are about 5-6 missions that are really profitable anymore. All others have horrible isk/time ratios now. And I am being offered those others (especially that durned Pirate Invasion) like 75% of the time...
I do agree that a money-sink would be nice, but I don't see a good way to implement one aside from the aforementioned NPC-sold deadspace mods. Whatever it is, it needs a volontary money-sink like POSes are. Not a non-consensual one like ship loss. Moving all lvl4s to lowsec would definitely not create a money-sink. More likely a player-sink. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.12 11:24:00 -
[3]
Edited by: Leandro Salazar on 12/11/2006 11:24:14 LOL @ lvl4 Farmers... To run lvl4s at an efficiency high enough to yield the profits that the oh so poor 0.0 folks whine about (and that surpass those of a barge fleet) requires a lot of investment, effort, and selectiveness about missions. They are not really farmable by a guy in a room with a dozen comps. Well technically they are but practically the effort vs. reward ratio is utter crap since you can't usually just warp in, activate stuff and then move on to the next comp, you have to babysit through the entire mission (few exceptions but those aren't all that profitable anyway).
The level4 'farming' that is going on is usually active and experienced players doing the more profitable missions once per day for the 7 day duration. Which is also not really an option for your everyday 23/7 sweatshop farmer.
If anything, they could do something resembling roid farming with level 3s, but then the isk/time is crap. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.14 23:42:00 -
[4]
As I said already, an ISK sink for mission runners would be nice, but to be accepted it would have to be volontary like 0.0 POSes/Outposts (e.g. NPC sold stuff) and not forced (like losing your ship to player rats). The latter would only alientate the mission players, resulting in any of the aforementioned reactions from the runners.
And there are other avenues too. I run missions at least in part because it offers great ISK/time if done correctly. If I have to worry about pirates even just half of the time I spend on trying to mission, that ratio is destroyed and I will look at other avenues for cash generation. Most likely will sell my faction **** and pour those billions into reselling which is already easier money than missions anyway without quadrupling my investment fund there. Now imagine me not being the only one doing that and the impact that would have on EVEs economy. I also entertain thoughts of becoming yet another suicide ganker if such a stupid lvl4agent-move destroys my current EVE-experience, partly because of the huge risk-free profits, but party because of pure good old spite. I avoid PvP (don't really consider my antipiracy PvP coz they run from anything even close to a challenge) mainly because it usually involves spoiling innocent peoples' days and I don't like that. But if I am forced to do that anyway to get anywhere, I might as well do it to the extreme and get rich off it. Again, imagine I am only one of many of people going that route and the possible consequences. No more safe travel between Jita and Amarr in anything less than a Battleship? Great. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.15 13:16:00 -
[5]
Edited by: Leandro Salazar on 15/11/2006 13:18:21 Edited by: Leandro Salazar on 15/11/2006 13:16:38 I just shot at some Serpentis NPCs and they took exactly the same amount of damage to kill as on TQ. They cannot really boost NPC HPs by 50% anyway without redesigning all their missions since that would make them much harder and the already hard ones more or less impossible... Makes belt ratting and easy missions even easier I guess. But the harder ones remain almost the same as the player ship HP boost is pretty meaningless for tanking a long mission. --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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